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Double Perimeter Defense Formation(4x4)
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[[File:65536 DPDF.png|thumb|A DPDF drill to practice the final 1024 before 65536]] Double Perimeter Defense Formation, or DPDF, is one of the oldest non-[[Snake(4x4)|snake]] formations that is played. Traditionally, it is played with 3 small tiles forming one "perimeter", with a 2x3 block of larger tiles under, and the tiles on the outside forming the second perimeter. == General Principles == [TODO] == Traditional DPDF (Minsker Formation) == Named after [[ptminsker|ptminsker]], the Minsker Formation starts immediately before a merge to two main tiles in the DPDF space. An example for a 32k endgame is: <pre> 4 2 2 _ 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 </pre> From here (assuming all 2 spawns), the player can go LLRL UUUL UDU LURD to set up a very clean formation for the final 128: <pre> 4 4 2 _ 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 8 2 2 _ 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 2 _ 8 4 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 2 8 4 2 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 2 8 4 2 256 64 32 16 2k 1k 512 16 16k 8k 4k 2 2 8 4 2 256 64 32 32 2k 1k 512 2 16k 8k 4k 2 2 8 4 2 256 64 32 32 2k 1k 512 4 16k 8k 4k 2 2 8 4 2 256 64 64 2 2k 1k 512 4 16k 8k 4k 2 2 8 4 4 256 64 64 4 2k 1k 512 2 16k 8k 4k 2 2 8 4 2 256 64 64 _ 2k 1k 512 8 16k 8k 4k 4 2 8 4 2 256 64 64 8 2k 1k 512 4 16k 8k 4k 2 2 8 4 2 256 128 8 2 2k 1k 512 4 16k 8k 4k 2 2 8 4 4 256 128 8 4 2k 1k 512 2 16k 8k 4k 2 2 2 8 8 256 128 8 4 2k 1k 512 2 16k 8k 4k 2 2 2 2 _ 256 128 16 8 2k 1k 512 4 16k 8k 4k 4 </pre> Some key variations with 4 spawns include: <pre> 2 8 4 4 256 64 32 8 2k 1k 512 8 16k 8k 4k 16 | RRDLL 2 8 4 4 256 64 64 4 2k 1k 512 2 16k 8k 4k 4 | LULD 2 8 4 4 256 128 8 4 2k 1k 512 2 16k 8k 4k 4 | LLRRDLD </pre> Minsker formation loses about 1.5% accuracy over optimal play. However, it is a very straightforward and intuitive setup without loads of different variations that the player must learn, so it is still often taught to players who are new to learning DPDF. == Modern DPDF (Eners Merge and Super Pepsi)== The Eners Merge, named after [[eners49|eners49]], is the optimal setup for 16k DPDF endgames. When done correctly, it leads to a formation that has been (somewhat jokingly) named "Super Pepsi", the optimal setup for 32k DPDF endgames. There are many initial setups for the Eners merge, but the most common way to do it begins with this position: <pre> 4 2 2 _ 256 32 16 8 2k 1k 512 8 16k 8k 4k 2 </pre> Assuming all 2 spawns, the player should now go left thrice, resulting in one of the following formations: <pre> 8 4 2 _ 256 32 16 8 2k 1k 512 8 16k 8k 4k 2 | DUL 8 4 _ 2 256 32 16 8 2k 1k 512 8 16k 8k 4k 2 | LUL (side note - tables actually want LL immediately here, there are about 40 different lines though and this move offers only about 0.07% advantage so it isn't strongly recommended for humans) </pre> This results in the following formation, from which the player should go up four times: <pre> 8 4 4 _ 256 32 32 2 2k 1k 512 2 16k 8k 4k 2 </pre> This will result in one of two formations: <pre>8 4 4 8 256 32 32 4 2k 1k 512 2 16k 8k 4k _ | LDUDULDDUDULDDD 8 4 4 8 256 32 32 4 2k 1k 512 _ 16k 8k 4k 2 | ULDULDUDDDULDDD</pre> This results in either of the following: <pre> 16 8 8 2 256 64 16 _ 2k 1k 512 2 16k 8k 4k 8 | UDRLRDRUULDL 16 8 8 _ 256 64 16 2 2k 1k 512 2 16k 8k 4k 8 | RL; then LRUDRUULDL if D4 spawn, DURDRUULDL if C4 spawn </pre> Finally, the result is one of the two forms of the Super Pepsi formation: <pre> 2 4 2 _ 256 128 4 2 2k 1k 512 4 16k 8k 4k 2 | R 2 4 2 2 256 128 4 _ 2k 1k 512 4 16k 8k 4k 2 | U </pre> == DPDF in variants == [TODO] == See also == [[Gap(4x4)|Gap]], a superior, snake-like formation where the player builds into the 1x2 gap next to the main DPDF block.
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